This gives you time to build up your attack skills. So early in the game an agent will do more damage using sword and javelin or baton rather than spells. To hit chance is based on character level and reduced by some armor types. ![]() Is there something else I should be spending my limited exp points on instead? I tried a second character in which I dumped all my points into melee attack (I'd rather do magic, but it's too weak early on), and she's a bit more survivable, but I'm not sure what quests I can do without leadership, and I'm still not very good at killing things yet. So I've been trying to figure out if there's a better way to build my character early on - in my first run, I tried focusing on leadership and mechanics, but I felt super weak against the rogue creations and had trouble doing anything. So far, there has been lots of dying - I don't mind that so much, but it feels like I've hit a brick wall in terms of the areas I can explore. I'm also trying to use as few of the gene canisters as possible, because I vaguely remember that there's something bad about using too many of them (I haven't found very many to begin with, though). So I'm giving it a try, and because I'm a very silly person, I have decided to play as an Agent on Torment difficulty, because playing as a magic knight that doesn't have to babysit summoned critters appeals to me, and I want to at least attempt the hardest difficulty before I give up and go easier. ![]() ![]() I forget why I stopped, I vaguely remembered liking the game, so I was pleasantly surprised to hear about the remake one day. I had tried Geneforge a long time ago and only got a few hours in.
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